refining vars and refactoring
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@ -1,13 +1,16 @@
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import { createContext, useContext, useEffect, useState } from "react";
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import chantierAtmopshere from "../assets/sounds/chantier_1.mp3";
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import GameAnswerExplanation from "../components/game/GameAnswerExplanation.jsx";
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import { useGame } from "../hooks/useGame.jsx";
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import { useUser } from "../hooks/useUser.jsx";
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import { calculateScore } from "../utils/gameFunctions.js";
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import { postGameStatisticsData } from "../services/WordpressFetchData.js";
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import { useNavigate } from "react-router-dom";
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export const GameContext = createContext();
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export function GameContextProvider({ children }) {
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const navigate = useNavigate();
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const { language, country } = useUser();
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// ##### DATA #####
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@ -16,6 +19,7 @@ export function GameContextProvider({ children }) {
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// ##### GAME #####
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const [answers, setAnswers] = useState(null);
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const [score, setScore] = useState(null);
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const [gameTime, setGameTime] = useState(0);
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// ##### INTERFACE #####
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const [hasCheckedTutorial, setHasCheckedTutorial] = useState(false);
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@ -26,7 +30,7 @@ export function GameContextProvider({ children }) {
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const [isTimeRuning, setIsTimeRuning] = useState(false);
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const [isGameComplete, setIsGameComplete] = useState(false);
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// INIT DATAS
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// ##### INIT DATAS #####
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useEffect(() => {
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if (!contextGameDatas) return;
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initAnswers();
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@ -58,14 +62,32 @@ export function GameContextProvider({ children }) {
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function checkIfGameIsComplete() {
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const isGameFinished = answers.every((answer) => answer.userAnswer !== null);
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if (!isGameFinished) return;
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console.warn(answers);
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alert("Game is complete");
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endGame();
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}
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function endGame() {
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console.log("### Edning Game is complete");
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setIsTimeRuning(false);
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setIsGameComplete(true);
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const gameStats = buildGameStatsObject();
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postGameStatisticsData(gameStats);
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// navigate("/results");
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navigate("/results", { state: { gameStats, contextGameDatas } });
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}
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function buildGameStatsObject() {
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if (!language || !country || !country.name || !contextGameDatas.gameId) return null;
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return {
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user_locale: language,
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user_country: country.name,
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level_post_id: contextGameDatas.gameId ?? null,
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level_score: score ?? 0,
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level_completion_time: gameTime,
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};
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}
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function resetGame() {
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isGameComplete(false);
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setIsGameComplete(false);
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setIsTimeRuning(false);
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}
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@ -74,6 +96,9 @@ export function GameContextProvider({ children }) {
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value={{
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currentGameModal,
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score,
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gameTime,
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setGameTime,
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setCurrentGameModal,
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contextGameDatas,
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setContextGameDatas,
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@ -81,10 +106,12 @@ export function GameContextProvider({ children }) {
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setIsTimeRuning,
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isGameComplete,
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answers,
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resetGame,
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setAnswers,
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initAnswers,
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isSoundOn,
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setIsSoundOn,
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buildGameStatsObject,
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answerQuestion,
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hasCheckedTutorial,
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setHasCheckedTutorial,
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