updating GameContext

This commit is contained in:
Antoine M 2024-02-13 19:30:01 +01:00
parent 1e8891f6e8
commit 029569a66a

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@ -0,0 +1,96 @@
import { createContext, useContext, useEffect, useState } from "react";
import chantierAtmopshere from "../assets/sounds/chantier_1.mp3";
import GameAnswerExplanation from "../components/game/GameAnswerExplanation.jsx";
import { useGame } from "../hooks/useGame.jsx";
import { useUser } from "../hooks/useUser.jsx";
import { calculateScore } from "../utils/gameFunctions.js";
export const GameContext = createContext();
export function GameContextProvider({ children }) {
const { language, country } = useUser();
// ##### DATA #####
const [contextGameDatas, setContextGameDatas] = useState(null);
// ##### GAME #####
const [answers, setAnswers] = useState(null);
const [score, setScore] = useState(null);
// ##### INTERFACE #####
const [hasCheckedTutorial, setHasCheckedTutorial] = useState(false);
const [currentGameModal, setCurrentGameModal] = useState(null);
const [isSoundOn, setIsSoundOn] = useState(true);
// ##### STATUS #####
const [isTimeRuning, setIsTimeRuning] = useState(false);
const [isGameComplete, setIsGameComplete] = useState(false);
// INIT DATAS
useEffect(() => {
if (!contextGameDatas) return;
initAnswers();
}, [contextGameDatas]);
function initAnswers() {
const answersArray = contextGameDatas.gameObjects.map((object, key) => {
return {
correctAnswer: object.attrs.behaviourType ? object.attrs.behaviourType : "unsafe",
userAnswer: null,
userAnsweredCorrectly: null,
};
});
setAnswers(answersArray);
}
function answerQuestion(answerKey, answer) {
if (!answer || answerKey === null) return;
const newAnswers = [...answers];
newAnswers[answerKey].userAnswer = answer;
newAnswers[answerKey].userAnsweredCorrectly = answer === newAnswers[answerKey].correctAnswer;
setAnswers(newAnswers);
const newScore = calculateScore(answers);
setScore(newScore);
setCurrentGameModal(<GameAnswerExplanation questionId={answerKey} />);
}
function checkIfGameIsComplete() {
const isGameFinished = answers.every((answer) => answer.userAnswer !== null);
if (!isGameFinished) return;
console.warn(answers);
alert("Game is complete");
setIsTimeRuning(false);
setIsGameComplete(true);
}
function resetGame() {
isGameComplete(false);
setIsTimeRuning(false);
}
return (
<GameContext.Provider
value={{
currentGameModal,
score,
setCurrentGameModal,
contextGameDatas,
setContextGameDatas,
isTimeRuning,
setIsTimeRuning,
isGameComplete,
answers,
setAnswers,
initAnswers,
isSoundOn,
setIsSoundOn,
answerQuestion,
hasCheckedTutorial,
setHasCheckedTutorial,
checkIfGameIsComplete,
}}>
{children}
</GameContext.Provider>
);
}